A Practical Pedagogy of Game Design
Ideation, pre-production, production, post-production… most who get into gamedev hear a lot about the Cerny method.
“I’m the co-creator of that, but I still don’t actually find it that interesting,” admits Michael John, Program Director of the Games and Playable Media MS Program at UCSC. “I think it’s a floor of credibility that we have to have, in order to be a game development program that’s going to be taken seriously by the game development community – but it actually isn’t that interesting.”
So, in this talk from the media at Stanford University seminar series, Michael John distills 20 years of experience in the industry down to the other bits of game design; the ones he actually finds interesting:
- On June 16, 2016