Get to Know a GameDev: Scott Redrup

Can Twitter help you land a job in game dev? When it comes to Scott Redrup, co-founder of BrainyBeard, a tweet is exactly how he got his foot in the door. Growing up in London and attending Plymouth University for game development, his career may sound like a straight forward success story; but Scott actually credits his break to social media.


I tweeted a local game company jokingly asking when could I come in and tear their game apart.

Since then, Scott has created several games and blogs on his experience in the dev process. From posts on ‘The State of AI Game Commentary‘ to ‘Thoughts on Procedural Architecture‘, he offers some great insight into the game development process.

So, in our first feature from across the pond, we get to know GameDev Scott Redrup (aka the BrainyBeard):

Screen Shot 2016-07-28 at 9.39.27 AMWhat’s your ‘official’ title?
Project Manager/ Game Developer.

Did you ever hold a different title?
Whilst at college (UK) I worked in retail and eventually spent a year as a team leader selling mobile phones. I then went to university in Plymouth to study game development and haven’t looked back since.

So it seems you were ‘destined’ for video game development.
Since going through the process of setting up BrainyBeard as an actual company, I have found myself moving more towards the role of project manager. From my employment history and experience working in teams at university I’ve always been keen to take the lead and steer a project. However I do still see myself very much a game developer and work as a programmer at a local game company.

What personal challenges have you faced as a result of your career?
I very nearly never had the chance to learn programming at college for a number of reasons. I’m also not the greatest mathematician in the world, largely because I’m not too interested in the subject. This has occasionally slowed me down when trying to understand new concepts in certain areas of game making (particularly with circles!).

Brainybeard-gamesitchSo, how did you break into the industry?
Through the power of social media. I tweeted a local game company jokingly asking them when could I come in and tear their game apart. I then worked there over the summer and got a taste for how a game company runs. I also spent a Summer working on some e-learning resources using my game making knowledge by following up with some industry professionals from one of my university modules.

That’s pretty awesome initiative! Is there anything else definitive about you?
I don’t actually really play games [anymore] and wouldn’t really consider myself that much of a gamer. I am more fascinated by game mechanics and the thought process behind design choices in games and therefore I watch hours of Let’s Play to ensure I keep up to date with the latest games.

Steve Jobs QuoteDo you have any industry heroes or role models?
Not specifically from the game industry, however I find Steve Jobs was particularly inspiring. One of my favourite things he ever said was: “I’ve never found anybody that didn’t want to help me if I asked them for help”.

What are your career high or low points (so far)?
The highest point would be having the confidence to pitch our company at potential investors and successfully receive funding. I think the lowest point came when I was rejected from my first ever job within the IT industry pre-university, I was 18 and had no idea about what I wanted to do next.

What games inspired you, or made an emotional impact on your life?
There have been so many moments. The Modern Warfare series were full of them, and Gears Of War 2, Dom’s Story was equally sad. However, is there ever a more frustrating feeling than leading a Mario Kart race for all 3 laps, only to be hit by a blue shell before the finish line?

The FEELS. What do you feel has changed the most about gaming since you first started playing?
The dominance of online multiplayer gaming. In my teenage years it’s safe to say I was addicted to the likes of Call Of Duty, Fifa and Gears Of War. I find it difficult to now play single player games.

For others who want to make video games, what should they study now?
How can we improve AI in games to create a much more immersive experience; this will be particularly important in virtual reality.

And your idea of the perfect A.I. companion…?
A set of good teammates for games like Call Of Duty for when the other 5 players disconnect.

Do you know someone in the gaming community with a unique perspective, interesting project or creative take on the industry? We’d like to talk to them! Let us know who we should feature next:

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  • On July 28, 2016