Spatial Design in Architecture and Video Games

What can architecture and video game design learn from one another? More than one might imagine. As licensed architect and avid gamer Ksenia Eic explains, thoughtful and carefully crafted spatial design can affect everything from player experience to navigation, and even gameplay itself.

In this presentation from the Hand Eye Society‘s Game Dialogues, she offers a brief overview of how strategies in architecture relate to video games. Ksenia also shows how architectural considerations can be used to inform game and level design, with some great examples from games we love:

You might recognize Ksenia thanks to her work on bat echolocation games like Winging It, made with Sagan Yee at TOJam 11. She also developed a similar echolocation mechanic at a Game Curious MAKE workshop, which has inspired many game devs thanks to “eerily elegant visuals” and sound design by Jake Butineau.

Officially: “Ksenia Eic is a licensed architect, currently living and working in Toronto. She has a keen interest in design which engages people and communities, having organized and/or participated in various design-build projects and installations with this focus in mind, both through her work and outside it. To pursue this interest professionally, she worked in Yellowknife, NT for 4 years, where she worked on community-focused projects throughout the north.

Ksenia has always been interested in video game design for their great potential for engagement and spatial exploration, and has recently joined Hand Eye and other game design-related groups to explore this interest further.”

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  • On September 01, 2016